ShaderVar.create
- ShaderVar* create(ShaderTypes t, string varName, bool data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, int data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, uint data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, float data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, float[2] data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, float[3] data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, float[4] data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, float[9] data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, float[16] data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, int[] data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, uint[] data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, float[] data, ShaderVariablesLayout layout)
- ShaderVar* create(ShaderTypes t, string varName, void* varData, UniformType type, size_t varSize, size_t singleSize, ShaderVariablesLayout layout, bool isDynamicArrayReference)
hip api renderer shadervar ShaderVar
functionsstatic functionsvariables